Ghost Recon Wildlands Gameplay Part 1 - Ghost Recon Wildlands Walkthrough Part 1 - Ghost Recon Wildlands Part 1 - Ghost Recon Wildlands Review!! I played 4+ hours of the full game of Ghost Recon Wildlands and I'm here to share the first hour of the campaign with you all!! Plus answer your questions and give you as much info as I can on the upcoming game :)
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Tom Clancy's Ghost Recon Wildlands is an open world, tactical shooter utilising a third person perspective. Players play as a member of the Ghosts, a fictional elite team in the United States Army. The game will not feature the futuristic setting used in Advanced Warfighter and Future Soldier, but will instead adopt a modern day setting, similar to the original Tom Clancy's Ghost Recon. As a result, the equipment featured in the game will be based on weapons and gear commonly used by military forces around the world. However, the game will feature some original equipment, such as drones that can be used to tag and shows the highlighted enemies and objectives. The game will be the first entry to feature an open world, which includes nine different types of terrain, such as mountains, forests, desert, salt flats and will also introduce dynamic weather system and day-night cycle. Completing missions during daytime allows players to spot enemies easily, while completing missions at night grant players a tactical advantage, as the night offers players better concealment. Players are also tasked with making observations before carrying out missions. A variety of vehicles, such as dirt bikes, helicopters and dune buggies, will also feature in the game. Wildlands will feature side-missions, unlike its predecessors.
When completing missions, players can reach the location where the mission starts through a variety of ways. Players can parachute from a helicopter, walk overland, or drive towards their objectives. Players are allowed to use multiple ways to complete objectives, such as utilizing stealth, mêlée combat, or using the long-ranged or short-ranged weapons provided in the game. Between missions, players are free to explore the game's world, and the game will feature outposts that can be taken down by players. Players can also grab enemies at close range with one hand for defense, while using the other hand to shoot.
When not completing missions, players can interact, and build friendly or hostile relationships with other non-playable characters, such as the citizens, officials or the rebels of the world. These interactions require strategy, as interactions will bring consequences and impact the game's world, and change how players can achieve their objectives. Players can also gain experience points to level up, character and gears customisation is also available in the game. The playable character can be customized, and loot found on enemies' corpses can be equipped by player characters. Weapons and gear can be upgraded as well. According to the creative director of the game, the AI of the game will be unscripted and will have their "own motivations and agendas".
The game will also feature four-player co-operative multiplayer, in which players can be joined by three other players to explore the game's world and to complete campaign's mission. The game can also be played solo, in which the player will be accompanied by three AI teammates, which the player can give orders to.